Monday, November 23, 2020

City Dungeon: Ch 15 - The first general (part 2)

 Summoning in short is a dark magic spell, natural to demon classes, that brings forth a being from spirit plain. One can control what type of being they want to summon and once summoned they are bound to their summoner as per the nature of their contract. Higher beings require higher summoning skills and costs more magic. Conjurations help find and specify nature of summons you want to summon.

Lets consume the elixirs first. Drank 2 common elixirs. "Mmm!!! Feels good!"

[Magic: 100 + 130 + 120 = 350 / 350]

[ Summoning Level: 1 + 1 + 1 = 3]

Elixirs are the best since the increase your magic skills permanently, unlike magic crystals and scrolls. Let's consume all of them as well, may leave some back for emergencies. First, 6 Crystals then.

[Magic: 350 + 600 = 950 / 350]

[ Summoning Level: 3 (+3 temporary) ]

2 Magic enhancing scrolls next. They are percentage based, but expire within an hour or so.  Using them last makes the best our of them. 30% increase in magic would be...

[Magic: 950 + (30% of 950) =  950 + 285 = 1235 / 350]

It should be more enough for my level of summoning skills. Now lets get some summon enhancers and conjurations on the floor that will help me channel my magic at right direction in the spirit plane.

"Clear up the floor guys. ..hmmnemememem" Enchanting magical enchantments. Looking at the summoning guide book, at the page with the type of being I want to summon. I draw a conjuration circle required for that summoning.

 [ Summoning Level: 10 (3 + 3 temporary + 4 enhanced) ]

  Conjuration - PathfinderWiki

With the power of the spiritual lord, guide me through your plane find me a being worthy of bringing back to my realm, a protector of friends, hero of the weak, master of wars, defender of the kingdom, strongest of the strong yet kind and wise the faithful admirable general of mine, COME FORTH!!!

Next: City Dungeon: Ch 16 - The first general (part 3)

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